Помогите разобратсо с ошибкой,

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Game Maker Форум / Вопросы и Ответы (Для Начинающих) / Помогите разобратсо с ошибкой,

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Автор Сообщение


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Сообщений: 4
Добавлено: 08-02-2012 13:26
Привет ! я создал игру но не могу по играть её выдаёт ошибку.


___________________________________________
ERROR in
action number 1
of Create Event
for object obj_tank:

Error in code at line 16:
particle1 = part_type_create()
^
at position 14: This function is not available in the Lite Edition.

___________________________________________
ERROR in
action number 1
of Create Event
for object obj_helicopter:

Error in code at line 9:
sound_loop(snd_helicopter);
^
at position 13: Unknown variable snd_helicopter

___________________________________________
ERROR in
action number 1
of Draw Event
for object obj_flag:

Error in code at line 1:
draw_set_circle_precision(48);
^
at position 1: This function is not available in the Lite Edition.

___________________________________________
draw_sprite_ext: The color must be c_white in the Lite edition.


Я так понял, ошибка программирования и справите пожалуйста. Кому не лёнь!
obj_tank
Код
max_speed=4.5;
accel=0.55;
friction=0.35;
turn_speed=6;
target_angle=0;
point=0;
target_point=0;
turret_rot_speed=6;
test_angle=0;
dex=0;
kick=0;
obj_view.target=id;
obj_view.can_look=true;
tank_angle=0;
//shoot smoke
particle1 = part_type_create()
part_system_depth(psmain,-10);
smoke=part_type_create();
part_type_shape(smoke,12);
part_type_size(smoke,1,1.25,0.02,0.10);
part_type_scale(smoke,0.55,0.55);
part_type_orientation(smoke,0,360,0,0,0);
part_type_direction(smoke,0,360,0,0);
part_type_speed(smoke,0,1,0,0);
part_type_gravity(smoke,0,270);
part_type_color3(smoke,13882323,12498353,16777215);
part_type_alpha3(smoke,0.80,0.65,0);
part_type_blend(smoke,0);
part_type_life(smoke,20,28);
//shoot flash
flash=part_type_create();
part_type_shape(flash,11);
part_type_size(flash,0.95,1.05,-0.01,0);
part_type_scale(flash,0.40,0.30);
part_type_orientation(flash,0,360,0,0,0);
part_type_direction(flash,0,360,0,0);
part_type_speed(flash,0,0,0,0);
part_type_gravity(flash,0,270);
part_type_color3(flash,1403871,1858269,3115462);
part_type_alpha3(flash,1,0.7,0.1);
part_type_blend(flash,1);
part_type_life(flash,22,28);
obj_helicopter
rise=true;
land=false;
scale=0.8;
rotor_angle=0;
friction=0.5;
target_dir=0;
obj_view.target=id;
obj_view.can_look=true;
sound_loop(snd_helicopter);
//shoot smoke
psmain=part_system_create();
part_system_depth(psmain,-1000);
smoke=part_type_create();
part_type_shape(smoke,12);
part_type_size(smoke,1,1.25,0.02,0.10);
part_type_scale(smoke,0.2,0.2);
part_type_orientation(smoke,0,360,0,0,0);
part_type_direction(smoke,0,360,0,0);
part_type_speed(smoke,1,3,0,0);
part_type_gravity(smoke,0,270);
part_type_color3(smoke,13882323,12498353,16777215);
part_type_alpha3(smoke,0.80,0.5,0);
part_type_blend(smoke,0);
part_type_life(smoke,8,16);
//shoot flash
flash=part_type_create();
part_type_shape(flash,11);
part_type_size(flash,0.95,1.05,-0.01,0);
part_type_scale(flash,0.25,0.30);
part_type_orientation(flash,0,360,0,0,0);
part_type_direction(flash,0,360,0,0);
part_type_speed(flash,0,0,0,0);
part_type_gravity(flash,0,270);
part_type_color3(flash,1403871,1858269,3115462);
part_type_alpha3(flash,1,0.7,0.1);
part_type_blend(flash,1);
part_type_life(flash,8,12);
obj_flag
rise=true;
land=false;
scale=0.8;
rotor_angle=0;
friction=0.5;
target_dir=0;
obj_view.target=id;
obj_view.can_look=true;
sound_loop(snd_helicopter);
//shoot smoke
psmain=part_system_create();
part_system_depth(psmain,-1000);
smoke=part_type_create();
part_type_shape(smoke,12);
part_type_size(smoke,1,1.25,0.02,0.10);
part_type_scale(smoke,0.2,0.2);
part_type_orientation(smoke,0,360,0,0,0);
part_type_direction(smoke,0,360,0,0);
part_type_speed(smoke,1,3,0,0);
part_type_gravity(smoke,0,270);
part_type_color3(smoke,13882323,12498353,16777215);
part_type_alpha3(smoke,0.80,0.5,0);
part_type_blend(smoke,0);
part_type_life(smoke,8,16);
//shoot flash
flash=part_type_create();
part_type_shape(flash,11);
part_type_size(flash,0.95,1.05,-0.01,0);
part_type_scale(flash,0.25,0.30);
part_type_orientation(flash,0,360,0,0,0);
part_type_direction(flash,0,360,0,0);
part_type_speed(flash,0,0,0,0);
part_type_gravity(flash,0,270);
part_type_color3(flash,1403871,1858269,3115462);
part_type_alpha3(flash,1,0.7,0.1);
part_type_blend(flash,1);
part_type_life(flash,8,12);
А тут вопще не понять
draw_sprite_ext: The color must be c_white in the Lite edition.
Помогите плис!
Если что мой skype Heroes616

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